Scenes become real objects: campaign-wide, reusable across sessions, buildable before they have cards (the Quest Board half of #689) #1347
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opened 2026-11-06 02:02:59 +00:00 by claude-bot
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rbrooks/Quest-Board#1347
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Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Split from #689 (owner, 2026-11-06). This issue covers everything in #689 that doesn't need Foundry, for v4.8.0. Pairing a scene with a Foundry map stays in #689 (v5.1), and attaches to the field this issue leaves for it.
Today
There is no scene table.
shelf_cards.sceneis free text, and the scene bar is worked out from the distinct values on the board (SessionShelf.jsx). So a scene can't be empty, renamed or deleted, and doesn't exist outside the session whose cards carry the name.Change
scenestable, scoped to the campaign: a name, a position for ordering, created and updated timestamps, soft delete in line with the rest of the app, and a nullablefoundry_map_refleft empty for #689.shelf_cards.scene_id(FK, SET NULL) replaces the text column, as expand then contract: keep the text column unmapped until a later contract migration, as #330 did.(session, scene)string becomes a scene row. Identical names in different sessions of one campaign are the hard case. Recommended: separate rows, plus a GM prompt to merge ("Docks" appears in 3 sessions; make it one scene?). The owner decides this before build.Must not regress (#235's rules, which are why the tag won)
Where it shows
TABLE-1): switch scenes.PREP-1): build, rename, reorder and delete scenes, and add cards to them.Both were drawn with scenes as real objects in the redesign (lane 4, #659). Check the drawings, and draw anything missing before building.
Also
Decided (owner, 2026-11-06, Q232; D332): same-named scenes from different sessions stay separate scenes. Prep shows the GM a one-time prompt ("Docks" is in 3 sessions; make it one scene?) and never asks again. Cards never move either way.
Closing: already built and shipped, in 4.5.0. I wrote this issue from #689's original description without checking the code. That was my mistake.
The Quest Board half of #689 was built in the redesign (lane 5 PR 1, #731, commit
7abfb6a0; first tagged inv4.5.0-rc1):scenestable per campaign, withsortand soft delete (app/models/scene.py, migrationb2c4d6e8f0a1);shelf_cards.scene_idandshelf_pins.scene_id(SET NULL);e5f7a9b1c3d4);routers/scenes.py;Same-named scenes were settled at the time (D114): the 4.5.0 migration merged them automatically, ignoring case and spacing, because a migration can't ask anyone. So D332 (today's answer, recorded in #1348) describes a migration that already ran differently on every install. It's marked superseded in a docs follow-up.
The Foundry map column is still deliberately absent (D113). It belongs to #689, in v5.1.