Lane 11 PR 16: Level up (#737) #987
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Delete branch "build/lane11-16-levelup"
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Part of #737 (lane 11, stat blocks and character sheets). Contract:
docs/design/lane11-build-contract.md§4, PR 16. Built on the recommendations for the open questions L12–L15 (on the Questions page); nothing here is hard to change if an answer differs.What it does
@ext.xp_awarded).Fixed after the render check
cardLines, so the Add-to-the-sheet and Start-a-character cards get it too).advancement.level_why, additive) and no preview call is made, where it used to draw a 403.Also merges PR 14's Table change: the scroll region is one
labelprop.Checked
tests/sheetsre-run after it, 712 passed.src/ui,src/pages/sheet, Members and Settings General re-run after, 676 passed; eslint 0 errors.format --checkandcheck; changelog, version sync and everycoverage/lane*.py.Known
class: "Rogue"typed into a PF2e sheet does not link the class record, so its Hit Points have no class figure; the Start a character flow sets it properly. Noted for PR 17's seed and J7.level_whyfor a member who isn't the sheet's owner is the generic "You can't edit this sheet."🤖 Generated with Claude Code
At a narrow width the Why column goes and each reason sits under its label, so nothing is off screen. The collapsed row said "Every attribute" when four of six were boosted and "Every other skill" when only the trained ones rose: it now names up to four, or counts them ("8 other skills"). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>