Review events: the GM can change who was involved when rewording an event #1190

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opened 2026-10-14 04:20:36 +00:00 by claude-bot · 0 comments
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Owner request, 13 Oct 2026. Not urgent; a candidate for 4.5.2 or after.

On a session's Review tab (pages/session/ReviewEvents.jsx), each event offers Strike, Reword and ⋯ More (kind, Emphasise). Reword changes the sentence only. The event's actors (who was involved) come from extraction and cannot be corrected, so a wrongly attributed event stays wrongly attributed in the summary and anything built from it (#1189 makes events more specific, which makes a wrong actor more visible).

Wanted

  • The Reword box also shows the event's people, as removable chips, with a picker to add one: the campaign's player characters and members first, then NPC pages from the wiki, matching what extraction would name.
  • Saved with the rewording, through the same correction path, so the change is recorded on the run like a reword (who, when), survives a recompose, and feeds the next summary composed from these events.
  • An event left with nobody is allowed (scenery, weather, a narrated happening) but is said plainly in the row.
  • The read-only event log and the summary's anchors show the corrected people.

Notes

  • Find how a reword is stored (session_pending_corrections, the run's beats) and extend that rather than adding a second store.
  • Attribution matters to the accuracy evals (#349): a GM correction is ground truth for that session; check whether corrections should feed the eval fixtures or stay out.
  • Keyboard and phone: the chips and picker must work by keyboard (the keyboard journey) and fit at 390 px.
Owner request, 13 Oct 2026. Not urgent; a candidate for 4.5.2 or after. On a session's Review tab (`pages/session/ReviewEvents.jsx`), each event offers Strike, Reword and ⋯ More (kind, Emphasise). Reword changes the sentence only. The event's actors (who was involved) come from extraction and cannot be corrected, so a wrongly attributed event stays wrongly attributed in the summary and anything built from it (#1189 makes events more specific, which makes a wrong actor more visible). ## Wanted - The Reword box also shows the event's people, as removable chips, with a picker to add one: the campaign's player characters and members first, then NPC pages from the wiki, matching what extraction would name. - Saved with the rewording, through the same correction path, so the change is recorded on the run like a reword (who, when), survives a recompose, and feeds the next summary composed from these events. - An event left with nobody is allowed (scenery, weather, a narrated happening) but is said plainly in the row. - The read-only event log and the summary's anchors show the corrected people. ## Notes - Find how a reword is stored (`session_pending_corrections`, the run's beats) and extend that rather than adding a second store. - Attribution matters to the accuracy evals (#349): a GM correction is ground truth for that session; check whether corrections should feed the eval fixtures or stay out. - Keyboard and phone: the chips and picker must work by keyboard (the keyboard journey) and fit at 390 px.
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rbrooks/Quest-Board#1190
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