[Backend] A character's name is not checked against other characters' existing heard-as aliases #634
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opened 2026-09-12 22:22:06 +00:00 by claude-bot
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rbrooks/Quest-Board#634
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Found while doing #580, and deliberately left out of that PR because it is pre-existing and reachable without an import.
campaign_character_service._reject_alias_collisionschecks in one direction only: the new character's aliases against other characters' names. Nothing checks the new character's name against other characters' existing aliases.So this sequence is accepted today, no import involved:
heard_as: ["Wyatt"]— allowed, because no character called Wyatt exists yet.The campaign now holds exactly the state the collision rule exists to prevent, and the alias map built from those rows will rewrite every "Wyatt" in the transcript to "Idani" — including the beat evidence that decides whether a beat about Wyatt is supported. The docstring's own words for why that matters: "a feature that quietly renames one player's character to another's is worse than the misspelling it was fixing."
Why it is not part of #580. That change made stubs carry aliases, so it added the import route into a similar state; #580 closed that by having the check also consult unclaimed
unlinked_memberscharacter names. This one is the reverse direction and predates both — the ordering above needs no export, no import and no stub.Expected. Creating or renaming a character whose name matches another character's
heard_asentry is refused with the same shape of message the alias direction gives. Worth checking both create and update paths, and deciding what to do about campaigns already in that state — most likely nothing automatic, but the GM should be able to see it.Acceptance:
_reject_alias_collisions(or its caller) refuses a character name that collides with another character's alias, on create and on rename.Related: #579 (the aliases), #580 (carrying them through export/import, which added the stub-name half of this check).
Picking this up (2 October). Branch
fix/634-name-vs-alias-collision: the name check gets the missing direction on every path that sets a character's name, with the same comparison and refusal style as the existing alias check, and import follows whatever import already does for the existing direction.Done in PR #1034, merged to main on 2026-10-02 once CI was green on a head carrying main. Its earlier runs went red only on two flaky frontend tests (fixed in #1040 and #1041); the change itself is backend only.
A new or renamed character is now refused when its name is already listed as another character's misspelling ("heard as") in the same campaign, on every path that names a character (400 or 422 by route). As the PR explains, the existing state never rewrote transcripts:
build_alias_mapalready drops such an alias, so the real harm was a misspelling that silently stopped being corrected. Campaigns already in that state need nothing done. No migration, and no bot contract change.