Character sheets phase 2: Foundry both ways, Pathbuilder in, conversion, Update to version n #958
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opened 2026-09-30 06:42:18 +00:00 by claude-bot
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rbrooks/Quest-Board#958
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Deferred from lane 11 (#737) by D200. Phase 2 of
docs/design/character-sheets-spec.md§7.Scope, all drawn on lane9.html but absent from v4.5.0, as D36 requires:
imports.foundrymap and provenance insource_ref, so a re-import updates (D82).exports.foundry. JSON export and Print ship in lane 11.migrationsapplied when the GM chooses, never forced (D83).Related, owned elsewhere: the Foundry member panel on Members & characters (CAMP-8, IS-272–275) and Settings → Foundry (CAMP-16, IS-268–271) belong to v5.0.0 (#5, #6, #8), per #737's comments.
Phase 3 (the CLI validator with fixtures, the community packs, the author's guide,
amendoverlays, the group sheet IS-436) comes after this.Owner, 27 Oct 2026: this moves to v4.8.0 - Rules at the Table, without the Foundry half. IS-427 (import from a Foundry actor) and the Foundry export in IS-428 are split into #1249 in v5.0.0, with the Foundry work. Left here: IS-429 Pathbuilder in, IS-424 conversion, IS-423 Update to version n.
I've created a sample Pathbuilder character, at level 8. Its character sheet can be loaded from
https://pathbuilder2e.com/launch.html?build=1623583, the link to the JSON export ishttps://pathbuilder2e.com/json.php?id=484225(users are just provided the code part of that URL,484225), and I've attached a couple of additional types of export as well since players may use any of these methods to import the character into Quest Board.What the four Pathbuilder exports give us (looked at 2026-11-06):
json.php?id=484225)launch.html?build=1623583)Proposal:
Every import shows what was read and what wasn't (D82) and lands as a sheet a GM or player can correct. Questions for the owner are on the Questions page (CS2, CS3).
Here's the saved JSON.
The JSON code: tested and settled (owner's OK, 2026-11-06).
json.php?id=484225got 403 withcf-mitigated: challengeandserver: cloudflare. Servers can't fetch it, home-hosted or not.Pathmuncher.fetchPathbuilder()callsfoundry.utils.fetchJsonWithTimeout(\https://pathbuilder2e.com/json.php?id=${pathbuilderId}`)`. That runs in the player's browser, because Foundry modules are client-side, so it's a cross-site fetch from a real browser.json.php?id=<code>in the player's browser and posts the JSON to the server. The server never calls Pathbuilder. If a browser fetch fails (the challenge, or CORS), the page falls back to "open this link, then paste or upload what it shows". Still to confirm in a real browser: that json.php sends CORS headers that allow the read, as Pathmuncher's working import implies.{success, build:{…}}), richer than the PDF. For example, it has all 4 lores where the PDF has 2 slots.Building now: the backend importer for the sheet PDF and the JSON, with a preview and report before saving and re-import that updates the same sheet. The frontend follows.
Browser fetch confirmed (owner's console, 2026-11-07):
fetch("https://pathbuilder2e.com/json.php?id=484225").then(r => r.json())printedSkell Eton. Pathbuilder allows the cross-site read, and Cloudflare lets a real browser through, as for Pathmuncher. So the frontend fetches the JSON by code in the player's browser and posts it to…/sheet/import/pathbuilder(#1361). It must addhttps://pathbuilder2e.comtoconnect-srcinwebapp/frontend/nginx.conf, which is currently'self'only. Paste and upload remain the fallback.Correction to the comment above (owner, 2026-11-07):
Skell Etonwas run on foundry-dev, not Quest Board. It still shows that Pathbuilder allows a cross-site read from a real browser on another origin, and that Cloudflare passes it.connect-src 'self'inwebapp/frontend/nginx.conf), as expected.https://pathbuilder2e.comtoconnect-src. That one origin only, and only forconnect-src. After that, the browser fetch by code works as in Pathmuncher.Pathbuilder import is complete on main (2026-11-07):
connect-srcnow allowinghttps://pathbuilder2e.comonly;Still open here: "Update to version n" (IS-423) and converting a sheet from another system (IS-424), both being built. Converting got a security fix mid-build: a player can't shed GM locks by converting.
Decided (owner, 2026-11-07, Q249 CV1; to be recorded as D341): a sheet conversion's draft stays in the dialog, as built in #1365. It's reviewed on the spot and isn't stored, so it can't go stale. Lane 9's caption, which put the draft in Suggested wiki updates, is superseded for conversion. "Save for later" can be added later if it's missed.
Wording: parts "aa" (Update to version n, #1364) and "ab" (conversion, #1365) are all approved.
Render checks after fixes:
Both merge on green.
Done for v4.8.0 (2026-11-07). All three parts kept here after the Foundry half moved to #1249 are on main.
connect-srcallowshttps://pathbuilder2e.comonly), pasted or uploaded JSON, or the character sheet PDF. A preview shows what was read and what wasn't before anything saves. Re-importing updates the same sheet, and GM locks are respected.migrationversion.Wording: parts z, aa and ab, all approved. Render checks passed on all three, axe clean.
Follow-ups: none blocking. A "Save for later" for conversion drafts can be added if it's missed (D341). The Foundry import and export are #1249 (v5.0.0).