[Game Systems] Foundry alignment: one system identity + structured npc_to_actor #151
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opened 2026-07-15 22:03:27 +00:00 by claude-bot
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rbrooks/Quest-Board#151
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Motivation/Context
Issue #24 (Foundry bidirectional integration architecture) already commits Quest Board
to a per-campaign Foundry system identifier that selects an adapter: "Each campaign
stores a Foundry server URL, an API key, and a system identifier. The system identifier
selects an adapter." Issue #5 ("[Foundry P1] Per-campaign Foundry connection settings")
implements exactly that: URL, encrypted API key, and a system selector, scoped as
its own campaign settings fields.
If the game-aware
GameSystemregistry (#133) doesn't exist by the time #5 ships, #5will invent its own, Foundry-only system field — a second source of truth for "what
system is this campaign" alongside the (then-nonexistent) registry, needing painful
reconciliation later. The registry's
key(dnd5e,pf2e,generic) is designed tobe the Foundry adapter registry key, so a campaign should carry exactly one system
identity used by prompts (#137), stat schemas (#139), and Foundry alike.
Separately, issue #9 ("[Foundry P2] pf2e npc_to_actor + 'Send to Foundry' on NPC
generation," v4.1.0) pushes Quest Board-generated NPCs into Foundry's actor directory.
Today that would mean parsing markdown stat blocks. With the
statsJSONB envelope(#139) available,
npc_to_actorcan map structured data directly.This issue is a small amendment, not new adapter work: it notes the dependency on
#5 and gives #9 a preference order for its data source.
Approach
(a) v4.0.0 / #5 amendment — one system identity. #5's "system selector" field
should read/write
campaign.game_system_id → game_systems.key(from #133) rather thanintroducing a separate Foundry-only system column. This makes registry issue #133 a
soft prerequisite for #5: land #133 before or alongside Foundry Phase 1, or add an
explicit note on #5 that its system selector must consume the registry once available.
game_systems.foundry_system_id(usually ==key) exists precisely to decouple QuestBoard's internal key from Foundry's own system id string if they ever diverge
(
dnd5e/pf2etoday, so in practice they're the same string). No adapter code changeshere — this is a data-source amendment to #5's settings field, landing as either a
scope note on #5 itself or a small follow-up PR against it depending on timing.
(b) v4.1.0 / #9 amendment — structured
npc_to_actor. When implementing #9'spf2eadapternpc_to_actor(generated_npc), prefer the entry's structuredstatsenvelope (
{system: "pf2e", schema_version, values}, from #139) over parsing themarkdown
bodywhen present: mapstats.values→ the Foundry actor'ssystemblockusing the schema's field naming (which should be kept in view of Foundry's own field
names — e.g. abilities as
str/dex/con/int/wis/cha— specifically so this mapping staysclose to 1:1, per the report §3.3). Markdown parsing remains the fallback for entries
with no
statsenvelope (unlinked campaigns, or entries never run through #142'sschema-targeted generation or #145's conversion wizard). The
genericadapter (#10)is unaffected — it keeps working for unlinked/free-form campaigns regardless of this
issue.
Sequencing/overlap flag: a related Foundry-side issue about mapping #130's
sidebar_fields(specifically its infobox-row visibility model) intonpc_to_actorisexpected to be filed separately under the Foundry live-push investigation. That issue
and this one both touch
npc_to_actor's data source (sidebar_fieldsvs. thestatsenvelope) — they need to be sequenced together when both exist so #9's implementation
doesn't get two conflicting "prefer X" instructions. Whoever picks up #9 should check
for that sibling issue and reconcile the two source-preference notes into one coherent
plan before implementing.
Dependencies
game_systems.key/foundry_system_idto exist for #5 to consume, and (b) needs theregistry to exist for a campaign to even have a
pf2e-linked system in the firstplace.
statsstorage + validation service) — required forthe v4.1.0 half (b);
npc_to_actorhas nothing structured to prefer without it.registry and system-identifier design this issue aligns with.
— the issues this amendment applies to; not blocking, but the notes here should be
read before implementing either.
Out of scope
#5/#6/#7/#8 in v4.0.0 and #9/#10 in v4.1.0 as already scoped.
sidebar_fields→npc_to_actormapping — that's filedseparately under the Foundry live-push work; this issue only flags the overlap so the
two can be sequenced, it doesn't resolve or absorb that work.
scope beyond the system-identity/data-source amendments described here.
Acceptance criteria
game_systems.key(viacampaign.game_system_id), not a second Foundry-only system column — verified eitherby #133 landing before #5's implementation, or by an explicit amendment note left on
#5 if #5 ships first.
pf2eadapternpc_to_actorimplementation checks for astatsenvelope firstand maps
values→ the Foundry actorsystemblock when present; falls back tomarkdown parsing only when no
statsenvelope exists on the entry.genericadapter (#10) or to campaigns without a linked system.sidebar_fields-mapping issue is explicitly notedin both issues (a comment or cross-link) so whoever implements #9 sees both notes
before writing the adapter's data-source logic.